Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences. The game was highly acclaimed by the gaming media and sold over eight million copies worldwide, making it the third-best-selling Nintendo 64 game. ![]() It was partially conceived as an on-rails shooter inspired by Sega's Virtua Cop, before being redesigned as a free-roaming shooter. GoldenEye 007 was developed over a period of two and a half years by an inexperienced team led by Martin Hollis, who had previously worked on the coin-op version of Killer Instinct. The game includes a split-screen multiplayer mode in which up to four players can compete in different types of deathmatch games. The game features a single-player campaign in which players assume the role of British Secret Intelligence Service agent James Bond as he fights to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. It was released for the Nintendo 64 video game console in August 1997. ![]() GoldenEye 007 is a first-person shooter video game developed by Rare and based on the 1995 James Bond film GoldenEye.
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